Tommy Hinks
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Archive for the tag "OpenGL"
Single-pass Wireframe Rendering
February 10, 2011
GPU Iso-surface Renderer
February 7, 2010
Manipulators
February 1, 2010
Level Set Ray Tracer
February 10, 2006
PLY Reader
February 10, 2005
Moonlander 3D
February 10, 2004
Procedural Smoke
February 10, 2004
Relief Texturing
February 7, 2004
Tetrinks
February 6, 2002
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Poisson Disk Sampling
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Single-pass Wireframe Rendering
GPU Smoke Renderer
GPU Iso-surface Renderer
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Preetham Sky Model
KlickKlacker 2 Solver
Hough/Radon Transform
Obamafication
Level Set Ray Tracer
Room Acoustics
PLY Reader
RenderMan Shader
MojoWorld Landscape
Moonlander 3D
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Relief Texturing
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Unreal Tournament Modification – SplinterMod
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