Moonlander 3D

Moonlander 3D

User input controls the moon lander’s five thrusters, visualized by simple particle systems. An inertial system determines rotation and translation of the lander. The moon lander was modeled in 3DS MAX. The main remaining problem here is how to divide thrustor forces between rotation and translation, or to be precise, how to determine the ratio between translation and rotation given a force at a certain point having with a known centre of mass. This factor has been estimated to “feel” good. The simulation was turned into a game, where the user tries to land at a given location within fuel constraints, which is more difficult than it might seem.

Images

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: