Tetrinks

Tetrinks

This was my pet project while learning C++/OpenGL. The future plan for Tetrinks is to add some demo effects, making it a simple game with a lot of visual content. The game uses gravity instead of constant velocity, normally used in Tetris. Since the game engine is up and running, this is a future outlet for eye-candy shaders and such.

Images

2 thoughts on “Tetrinks

  1. Very nice post.I just stumbled upon your blog and wanted too say that I have truly enjoyed surfing around your blog posts.
    After alll I’ll be subscribing to your feed and I hope you write again very soon!

  2. Hello there, just became alert to your blog through Google, and found that it’s trulyy informative.
    I’m going to watch out for brussels. I’ll be grateful if you
    continue this iin future. A lot of people will be benefited from youur writing.
    Cheers!

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: