Tetrinks

Tetrinks

This was my pet project while learning C++/OpenGL. The future plan for Tetrinks is to add some demo effects, making it a simple game with a lot of visual content. The game uses gravity instead of constant velocity, normally used in Tetris. Since the game engine is up and running, this is a future outlet for eye-candy shaders and such.

Images

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: